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2010 - The Action Game.txt
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2001-10-13
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2010: The Graphic Action Game
ENGINEERING REPAIR CARD
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION OR ADAM IS TURNED
OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.
Insert the overlay into the controller: then plug the controller into port 1.
CHOOSING YOUR CHALLENGE
Insert the cartridge, then turn the game system on. Press the Car-
tridge Reset Switch. The Title Screen will appear, followed by the Skill
Select screen. Press the matching Keypad Button to choose your skill
level.
Skill q is a United Nations Space Commission training exercise
aboard a Discovery simulator, orbiting at 3000 kilometers above Io.
HAL is functioning and assists you in repairing and powering up the
Discovery. Run a few training missions on the simulator before trying
a harder challenge.
Skill 2 puts you aboard the Discovery at an orbital altitude of 2900
kilometers. You must power up and repair both HAL and the system
circuits and leave Io orbit before the ship crashes to Io's fiery heart.
Skill 3 offers arcade-level challenges at a 2700 kilometer orbit.
Danger threatens ominously in this tension-filled race against time.
Skill 4 is the toughest challenge of all, even for those with the right
stuff! The Discovery's orbit has decayed to 2500 critical kilometers!
USING YOUR CONTROLS
KEYPAD BUTTONS:
Before the mission starts, pressing Keypad Buttons 1 through 4 allows
you to choose your skill level.
After play, pressing Keypad Button * allows you to replay the same
skill level; pressing Keypad Button # allows you to return to the Skill
Select screen.
While onboard the Discovery:
Press either Keypad Button 1 or Keypad Button 3 when a circuit is
displayed to return to the strategic viewscreen.
Press Keypad Button 5 to activate HAL-Assisted Circuit Powering.
Press Keypad Button 0 at any time during the mission to try to start
the Discovery's engines.
Press Keypad Button 0 when Engines and Reactor systems are up
to attempt a partial orbital boost. Press Keypad Button 0 again to
shut the engines down during this maneuver.
Press Keypad Button * during play to pause game play: press *
again to resume game action.
CONTROL STICK:
On the strategic viewscreen. pressing the Control Stick up. down.
Left or right moves the scanner window in the selected direction to
the circuit you want.
When a system circuit is displayed on the screen. pressing the Con-
trol Stick up. down. Left or right accelerates the spark in the selected
direction along the circuit path from one CTI to another.
When repairing a burned-out CTI. pressing the Control Stick up.
down. Left or right moves WALDO in the selected direction.
SIDE BUTTONS:
When the strategic viewscreen is displayed with the scanner win-
dow over a chosen circuit, press either Side Button to display the
chosen circuit on the screen.
When a system circuit is displayed on the screen. press and hold
in either Side Button to accelerate the power spark through the cir-
cuit path. Note that if you stop holding the Side Button in. a voltage
drain occurs.
Left Side Button:
When a HAL circuit is displayed on the screen. press the Left Side
Button to start the pulse moving through the circuit path. If you want
to speed up the movement of the pulse through the path. press the
Left Side Button again and hold it in. Note that voltage drain does
not occur in HAL circuits.
When WALDO is positioned over a burned-out CTI and coded cor-
rectly for CTI replacement, press the Left Side Button to replace the
CTI.
Right Side Button:
When a HAL circuit is displayed on the screen. press the Right Side
Button to change the code in the CSI directly ahead of the spark
in the circuit path.
When WALDO is positioned over a burned-out CTI. press the Right
Side Button to cycle through the replacement CTIs until you find a
matching CTI.
PAUSE
To pause during your rescue mission of the Discovery. press * on
the keypad. The screen blanks and HAL plays you one of his favorite
songs. Press * again to resume play.
ANOTHER MISSION?
At the end of a game, press * to replay the same skill level. Press
# to return to the Skill Select screen.
CARTRIDGE RESET
The Reset Button on the console or ADAM stops the game and returns
you to the Title Screen. It can be used to start a new game at any
time, and can also be used in case of game malfunction.
SCORING
During your daring rescue mission aboard the Discovery. you'll earn
high-energy MeVs (Million-electron Volts) for repairing and power-
ing circuits. In addition, you'll earn a bonus of 2000 MeVs per skill
level for every 100 kilometers left on the altimeter when you suc-
cessfully leave Io orbit.
TASK COMPLETED MeVs EARNED
Repairing a CTI 50 (Skill 1)
60 (Skill 2)
70 (Skill 3)
80 (Skill 4)
Powering a System Circuit 100 per CTI
(All skill levels)
Powering a HAL Circuit 3000 (Skill 2)
4000 (Skill 3)
5000 (Skill 4)
----
DISCOVERY REPAIR MANUAL
CONFIDENTIAL
OPEN ONLY WITH CLEARANCE
GREEN
TRANSMISSION 1
Begin Transmission....
Greetings, Major. This is Commissioner Thomas Charles
from the United Nations Space Commission. During your
voyage aboard the Leonov to Jupiter, I'll be your contact
here at Mission Control. Hope you have a smooth trip.
Well, now to the job at hand. As you know, on its maiden
voyage ten years ago the Discovery's crew disappeared
and the abandoned ship has been orbiting Io, a Jovian
moon, ever since. Our most recent data indicates that
the Discovery's orbit is decaying and that without repairs
the ship will crash into Io.
Your mission is to get the Discovery spaceworthy and out
of Io orbit by repairing and powering systems' circuits--
Life Support, Communications, Engines, and Reactor
--and repairing and powering the HAL 9000 computer.
Once HAL is up and running, you'll have his assistance
in powering up other systems' circuits.
I'll be transmitting data to you from time to time during
the mission but, except for that, you're on your own out
there. Next transmission: telemetry. Commissioner Thomas
Charles, United Nations Space Commission out.
End transmission....
TRANSMISSION 2
Begin Transmission....
Major, we've got a time-sensitive situation here. The
Discovery's orbit is gradually decaying and the ship is
falling toward Io's volcanic surface. Computer projections
show that increased orbital decay and circuit burnout
are closely linked to sulfur storms generated by volcanic
activity on Io. Keep an eye on your altimeter on the
strategic viewscreen. It displays both orbital altitude and
atmospheric disturbances on Io.
Next transmission: status indicators. Commissioner
Thomas Charles, United Nations Space Commission out.
End transmission....
TRANSMISSION 3
Begin Transmission....
Major, prepare for briefing on the Discovery's status
indicators. A schematic drawing of the Discovery covers
the upper-third of the strategic viewscreen. The ship's cir-
cuits glow blue and red. Priority-blue circuits must be
powered; priority-red circuits indicate a burned-out CTI
(cryotronic interface) and must be repaired. A circuit that
has been previously powered can burn out, forcing you
to replace the burned-out CTI and repower the circuit.
Keep scanning the schematic for trouble spots.
The systems' status and HAL indicators occupy the lower
two-thirds of the strategic viewscreen. When the systems
are down, the status indicator titles are red. As circuits
are repaired and powered, the indicator areas begin
to fill. When the systems are up, the status indicator titles
strobe green.
Next transmission: powering system circuits. Commissioner
Thomas Charles, United Nations Space Commission out.
End transmission....
TRANSMISSION 4
Begin Transmission....
Major, prepare for briefing and image transmission on
powering Discovery's systems' circuits -- Life Support,
Communications, Reactor and Engines. Briefing and
image transmission on powering HAL circuits follows in
later transmission. Refer to the Engineering Repair Card
for circuit-powering procedure.
Note that all circuits on the schematic are alphacoded:
Life-Support Circuits (L); Engine Circuits (E); Communica-
tions Circuits (C); Reactor Circuits (R); and HAL Circuits (H).
Your task is to accelerate the power spark through each
CTI once and only once, connecting all the CTIs on the
circuit path. When the circuit Is powered, the CTIs and
the circuit path strobe red. The strategic viewscreen will
then appear. Note that unless the spark Is constantly
accelerated, voltage drain occurs and the spark slowly
travels backward through the circuit path. Unless a cir-
cult is correctly connected, it will not power up.
To power a system circuit: Move the scanner window to
the circuit you want. When the scanner window is cor-
rectly positioned, the circuit's code will appear. Then call
the circuit up on the viewscreen. The correct circuit is
searched for and then displayed on the screen.
Move the power spark through the circuit path. Take care
to avoid the flickering multicolored MFFs (magnetic flux
fields). If an MFF hits a CTI while the spark is inside, the
CTI burns out and must be replaced. If the spark passes
through the same CTI more than once (except during
voltage drain), the CTI burns out.
To replace a burned-out CTI. use WALDO. your shipboard
repair drone. My next transmission will brief you on
WALDO. Commissioner Thomas Charles. United Nations
Space Commission out.
End transmission....
TRANSMISSION 5
Begin Transmission....
Major, prepare for briefing on repair drone WALDO. With
help from you. WALDO replaces any burned-out CTI.
WALDO will appear on your viewscreen whenever a CTI
needs replacement.
Move WALDO to the burned-out CTI. Check your
Engineering Repair Card for hands-on procedures for
using WALDO. You'll know WALDO's in place when the
locking-in activator in its upper left-hand corner flashes
blue and yellow. Cycle through WALDO's CTIs until you
find one that matches the burned-out CTI. Then activate
your choice. WALDO replaces the burned-out CTI and
then disappears. The spark returns to the start of the cir-
cuit path. Begin powering the circuit again. WALDO
replaces CTIs in both system and HAL circuits and can
be used as often as needed.
Next transmission: HAL circuit powering. Commissioner
Thomas Charles, United Nations Space Commission out.
End transmission....
TRANSMISSION 6
Begin Transmission....
Major, how's everything going? As noted in previous
transmission, prepare for briefing and image transmis-
sion on powering HAL circuits. To access a HAL circuit,
first move the scanner window to an H-coded circuit and
call it up on your viewscreen. You'll note that HAL circuits
are composed of both CTIs and CSIs (cryosynaptic inter-
faces). CSIs are HAL's artificial intelligence components.
Note that the CSIs are coded: Γ; │ and ∩ These
codes direct the path that the pulse takes. Γ indicates
a right turn on the circuit path: │ lets the pulse go
straight ahead on the path; and ∩ bounces the pulse
back to the previous CSI. To move the pulse through the
circuit path, you'll have to change the CSI's coding dur-
ing powering. Refer to your Engineering Repair Card for
the explanation of code-change procedure.
Your task is to move the power pulse from the start of the
circuit path to its exit by changing the coding inside the
CSIs.
To power a HAL circuit, accelerate the pulse through the
CSIs, changing the coding as the pulse speeds along
the circuit path. Unlike system circuit powering, you do
not have to connect each CSI. Note that unless the cir-
cuit is correctly connected, it will not power up.
Avoid passing the pulse through a CTI as this burns the
CTI out and returns the pulse to the start of the circuit.
If this happens, use WALDO to replace the burned out CTI.
If a MFF hits a CSI while the pulse is in it, it does not burn
out. Instead the pulse returns to the circuit's entrance and
you must start the powering job again.
Once you have the Life Support system up, HAL circuits
are shielded. No MFFs appear in HAL circuits and HAL
circuits do not burn out.
Next transmission: HAL-Assisted Circuit Powering. Commis-
sioner Thomas Charles. United Nations Space Commis-
sion out.
End transmission....
TRANSMISSION 7
Begin Transmission....
Major, prepare for briefing on HACP (HAL-Assisted Circuit
Powering).
Once you have HAL up, he can assist you in powering
other system circuits. Note that HAL can neither power up
another HAL circuit nor can he repair a burned-out CTI.
Move the scanner window to the system circuit you want
to power, then activate HACP. Check the Engineering
Repair Card for procedures. You'll see that a white dot
appears inside the circuit that HAL's powering. If the Com-
munication System is up, HAL sends messages across the
bottom of the viewscreen advising you of that circuit's
status. Immediately call up another circuit and start
repairing or powering that circuit yourself.
Next transmission: starting the engines and take-off.
Commissioner Thomas Charles, United Nations Space
Commission out.
End transmission....
EMERGENCY TRANSMISSION
Begin Emergency Transmission....
Major, project engineers working on the Discovery
simulator at Mission Control have come up with a partial-
orbital boost maneuver that may buy you some more
time. This maneuver is untested, except on the simulator,
and should be used only as a last-ditch effort to save the
Discovery. It's not without risks . . . this maneuver may be
the biggest gamble of your life.
This is how the maneuver works: At any point in the mis-
sion when Engines and Reactor systems are up, you can
try for a partial-orbital boost by pressing Start Engines.
Watch the altimeter and then when you feel that you've
gained enough altitude, press Start Engines again to turn
the engines off.
If you've stopped the engines at the right time, you'll gain
altitude without burning out any circuits. But if you've left
them fire too long, you'll burn out circuits without any
significant altitude gain, leaving you in an even more
desperate situation.
Be warned that once you initiate partial-boost, you must
let the engines cool. You cannot partial-boost again for
10 seconds.
We're with you, Major. Commissioner Thomas Charles,
United Nations Space Commission out.
End emergency transmission....
TRANSMISSION 8
Begin Transmission....
Major, prepare for your final briefing. Hope all goes well
and we'll see you Earthside soon.
To initiate engine start. Look at your strategic viewscreen
and do a final indicator check. The Reactor and Engine
systems must be up to achieve even partial escape
velocity from Io orbit. Remember that in some cases a
partial boost may be enough for the Discovery to achieve
escape velocity. Then press Start Engines (see Engineer-
ing Repair Card).
If you haven't powered or repaired enough circuits or if
the Engine and Reactor systems aren't up. the engines
fail and circuits burn out. You won't achieve escape
velocity and may not be able to save the Discovery.
If you have repaired some circuits. the engines fire. giv-
ing you a partial boost in altitude and buying you time
for a more complete repair job. Try this maneuver if you
need a little more time to finish the mission.
If all systems are green. the engines fire; you achieve
escape velocity and are homeward bound in a blaze
of glory!
Good luck, Major. Commissioner Thomas Charles. United
Nations Space Commission out.
Final transmission....